11/5/2023 0 Comments The sims 4 height mod![]() However, in this particular animation, is probably not using the hands bones to target anything (because there is nothing to target) and is obviously not snapping to the origin node vertical coordinate, as the feet does. I think there will be very few animations with this particular problem though, because the game as a sort of IK Solver, that allows to animate by using target bones instead of just raw animation. If the Height < 0, then the hands will start getting buried on the ground. When doing Push-Ups, if the Height > 0, then the hands will float a bit on the air. I havent tested it exaustively, and I believe it's probably the only animation that will look weird. ![]() Ok I think I will give up on trying to fix this one issue. ImportError: cannot import name SimInfoBaseWrapper Failure: 'AddSimSlider' (AddSimSlider) (ImportError: cannot import name SimInfoBaseWrapper)įile "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 118, in import_modules_by_pathįile ".\mc_utils.py", line 110, in _wrapper_functionįile "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 115, in import_modules_by_pathįile "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 108, in _importįile "T:\InGame\Gameplay\Scripts\Core\sims4\importer\custom_import.py", line 75, in load_moduleįile "C:\Users\Cow\Documents\Electronic Arts\The Sims 4\Mods\Script\AddSimSlider.ts4script\AddSimSlider.py", line 15, in
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